Emily Rizzo - Gameplay Programmer

Hello! As a gameplay programmer, I enjoy working closely with teammates to build robust game systems that enrich player experience. In particular, I like working on features that make a game feel unique, such as deep systems for generating procedural content, interesting movement mechanics, or distinctive, programmatic visual effects. I have launched games developed in Unity and Unreal Engine, and I've done extensive work in C++ developing games in my own personal engine. Thanks for taking the time to look through my game development portfolio - I am constantly adding new projects, features, and insights to this site as I learn and grow as a developer.

To view code for my games, or to view other coding samples, visit my github.